- control
- immersion
- interface
- narrative
- play
All in all, the creative act is not performed by the artist alone.. the spectator brings the work in contact with the external world by deciphering and interpreting its inner qualifications and thus adds his contribution to the creative act.
Marcel Duchamp 1957
Videoplace works, 1970 - Myron Krueger
Who's in control? In some examples, there's just one person controlling it, in others multiple people have different degrees of control
Fish bowl experiment idea of taking control away from the human user/creator
Osmose, 1995 - Char Davis Early VR stuff You navigate through virtual space sing breathing (speed) and balance (direction)
Very nervous System , 1982 - 90 - David Rokeby
Igloo: Visitor (2010)
Interaction through a boat (not a mouse or a button)
Sommerer + Mignonneau: Interactive Plant Growing (1992)
Touch plants to control virtual plants
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Toni Dove: Artificial Changelings (1995-2000)
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Ann Zeng: relationships (2012) - Randomly selected food projection mapping
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Katrine Granholm: iseefaces iseelegs (2013) - An exquisite corpse w/ instagram (when the API was still open). People were part of an artwork without knowing about it.
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Digital Creativity Journal
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Ernest Edmonds: The Art of Interaction
Julius von Bismarck: Image Fulgerator (2007-2011) Projeting text onto other people's photographs Genetic Moo: ANimacules (2008-2012): Animated creatures come up when you light the floor with a torch - multiple people can control it at the same time
Daily tous les jours: 21 Swings (2011-2014) Swings trigger sounds, collaboration, easy interaction